We ensure our work is intuitive and easy to use and easy to learn. Usability considerations include:
- Who are the users, what do they know, what can they learn?
- What do users want or need to do?
- What is the users’ general background?
- What is the users’ context for working?
- Can users easily accomplish intended tasks at their desired speed?
- How much training do users need?
- What supporting materials are available to help the user?
- Does the product meet the special needs of disabled users? (Is it accessible?)
Simplified Persona (Granite Golf iPhone Application)
New gaolfer with medium golf knowledge
Sheila (Golfer 2)
Seasoned golfer with little time for extra devices
Tracy (Clubhouse Assistant)
Point person for club announcements, online and media
Matt (Clubhouse Manager)
Point person for customer feedback in charge of updates
Application sends scorecards information to GOA where it’s stored in the cloud
Usability includes method-measuring usability:
- Information Architecture
- Flow Diagrams
- User Interviews
- User Testing
These design practices listed above are used in many of our projects and at times may be customized to suit each of our client.